DAVE GRAY / SUNNI BROWN / JAMES MACANUFO
u003cpu003eGreat things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. u003c/pu003eu003cpu003e This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with u003ciu003eGamestormingu003c/iu003e. u003c/pu003eu003culu003eu003cliu003eOvercome conflict and increase engagement with team-oriented games u003c/liu003eu003cliu003eImprove collaboration and communication in cross-disciplinary teams with visual-thinking techniques u003c/liu003eu003cliu003eImprove understanding by role-playing customer and user experiences u003c/liu003eu003cliu003eGenerate better ideas and more of them, faster than ever before u003c/liu003eu003cliu003eShorten meetings and make them more productive u003c/liu003eu003cliu003eSimulate and explore complex systems, interactions, and dynamics u003c/liu003eu003cliu003eIdentify a problem's root cause, and find the paths that point toward a solution u003c/liu003eu003c/ulu003e